Mineways
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Connected texture support
Support for connected textures would be quite useful.
It's on the wish list, though not very high up. http://www.realtimerendering.com/erich/minecraft/public/mineways/mineways.html#wishlist
Explanation: Connected textures would give more continuous results for surfaces such as glass and bookshelves. One problem with this idea is that these are custom tiles, so this feature could be added for the default texture set, but not the various other texture packs.
See: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272765-1-2-5-connected-textures-mod-v1-4-1
Is this still a thing? I can no longer see the bottom URL's contents ("Forbidden - We apologize but an unexpected error occured. This is our fault, and the error has been logged.").
Oh, I guess Optifine has this?
Requested again, see https://www.reddit.com/r/mineways/comments/o4i945/connected_textures_on_export/
Hello! Here's a screenshot:
And here's a texture pack that provides it in junction with Optifine's connected textures feature:
https://www.curseforge.com/minecraft/texture-packs/clear-glass-pack/files
Let me know if there's any other info you need, I'd be happy to help with this!
Thanks, and note to self: notice the screenshot is a series of 6 large windows (and two on the side), 3x3 in size. Where the glass cubes touch, there's no border between the cubes.
I think this would be a bit profligate to implement. Downloading the clear glass pack and looking in Clear+Glass+Pack+1.16.2\minecraft\optifine\ctm\glass\purple for example, I see 46 permutations of just purple glass alone. I'm not sure why there are so many (I would have thought 2^4 = 16 would be enough for the 4 edges on and off). But, basically, this is a way lot of content to export, per glass tile. Say it's "only" 15 additional glass tiles needed. 15 tiles * 16 colors = 240 additional textures for just this feature. Currently 1.17 is weighing in at about 807 textures, so adding 30% more textures for this one, rarely used feature is not a tradeoff I think is worth it. So, classifying as "won't fix."
The workaround, of course, is "do it yourself": export using the "Export tiles for textures" option and replace the tiles by hand. Good times.
Alright, I'll look into that if I can figure out how. I didn't realize there were that many variations in the pack I provided - here's one with much less variations if you want to look at it. https://www.curseforge.com/minecraft/texture-packs/connected-glass-32x/
Thanks, @L33Tech. That other pack is surprising, I'm not quite sure how they use only five textures. I suspect there's some on-the-fly compositing or other trickery to make that work. Anyway, seeing that resource pack convinces me all the more to steer clear of this feature for now, I think. Some resource packs use 46 textures per glass block, others use 5 - that's a fun puzzle to unscramble.
Anyway, I think if I ever added the feature, it would be "export only," then - the textures would not be read in. Rather, I would just copy transparent pixels to erase the edges and export these custom glass textures, properly attached. That seems pretty doable. So, I'll put this feature in the "not doing it now, but could be done someday" category and reopen it.