KineticJS
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How to prevent "draggable" from call draw() itself on drag event?
I have own fps cycle to keep redrawing canvas. When i start draging dragable object it calls draw() itself and intefere with my default redraw cycle causing performance problems.
Is it possible to prevent dragable object of calling draw() on drag event ?
Well, we throwed out kinetic "dragable" from all objects and programed our own dragging manually so it does not cal draw functions at own will causing performance problems ....