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How to prevent "draggable" from call draw() itself on drag event?

Open songoo opened this issue 10 years ago • 1 comments

I have own fps cycle to keep redrawing canvas. When i start draging dragable object it calls draw() itself and intefere with my default redraw cycle causing performance problems.

Is it possible to prevent dragable object of calling draw() on drag event ?

songoo avatar Jul 24 '14 10:07 songoo

Well, we throwed out kinetic "dragable" from all objects and programed our own dragging manually so it does not cal draw functions at own will causing performance problems ....

songoo avatar Jul 25 '14 08:07 songoo