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How can i change opcode values inline, or load a full auto assembler script from cheat engine
How can i change opcode values inline, or load a full auto assembler script from cheat engine
[ENABLE]
aobscanmodule(bullets,$process,89 45 5C 8B C6)
alloc(newmem,$1000)
label(code return)
newmem:
label(bullet_type)
registersymbol(bullet_type)
bullet_type:
dd 00
code:
push eax
cmp [bullet_type],C //12
jg check12
cmp [bullet_type],0
jl check0
inject: //originalcode
mov eax,[bullet_type]
mov [ebp+5C],eax
pop eax
mov eax,esi
jmp return
check0:
mov [bullet_type],00
mov eax,[bullet_type]
jmp inject
check12:
mov [bullet_type],#12
mov eax,[bullet_type]
jmp inject
bullets:
jmp code
return:
registersymbol(bullets)
[DISABLE]
bullets:
db 89 45 5C 8B C6
unregistersymbol(bullets)
dealloc(newmem)
for example this code for PvZ can change bullet type. I understand how to makes a code who do nothing is 0x90 and how to change value with pointers, but idk how to change opcodes for example je for jmp and etc.
Originally posted by @booby1545 in https://github.com/erfg12/memory.dll/discussions/104#discussioncomment-8462946
Write those shellcode by your self. If you had finished written the shellcode,use CreateCodeCave Function.