Kaelan Cooter
Kaelan Cooter
Understandable. Are there special fonts that would solve this problem? I think the misalignment is the same for every glyph of the font. What we really need is an offset...
@stevenvachon That is not a solution, it's a workaround, and only for your particular use case. For larger apps, even 4096MB is not enough. There is clearly a memory leak...
No problem! It did confirm that this is actually memory related, so thanks.
The problem I'm currently facing is that since I'm using a hexagon tilemap, and tiles can overlap their neighbors slightly, the hexes on the edge of chunks overlap. How do...
What does texture rotation have to do with this? Why does the chunk have to be diamond shaped (and not rectangular?)
Given that I have a rectangular map, I don't think diamond shaped chunks would work. Also, I have flat-topped hexagons. Is that a problem here?
Thank you for the visualization and answering questions, it's been a great help. I still don't quite understand how having the chunks in this shape changes anything. It seems that...
Should every chunk be its own `CompositeRectTileLayer` instance?
Got it. So I've tried with square chunks (I have a rectangular map, not sure how to have any other shape) Map size is 150x100, with 10x10 chunks. I'm rendering...
I guess I could do triangular chunks, would that work better? (Thanks again for helping me!)