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[Bug]: Codelite not detecting when a header file has changed
What happened?
Making changes to header files doesn't provoke codelite to recompile the project when you hit F5, it just uses the last build. Seems to usually work fine when changes are made to .cpp files. Also, codelite doesn't usually detect if a .cpp file has changed, if the .cpp file is an older one than the previous. ie. copying an old version across to the folder.
Version
Other
Operating system
Windows 10
Steps to reproduce
Cpp project, .h header file, both included in project.
Compile/build.
Make change to header file.
Build/F5 - not recompiled.
Relevant log output
No response
FYI, I can't reproduce any of this, either with GCC or Clang, but I'm running on Arch / Gnome. Modifying a header does trigger the recompile and modifying file outside of Codelite also triggers UI to reload the changes.
Yeah, it's
FYI, I can't reproduce any of this, either with GCC or Clang, but I'm running on Arch / Gnome. Modifying a header does trigger the recompile and modifying file outside of Codelite also triggers UI to reload the changes.
Yeah, it's been consistent on Windows for quite some time now. Using nuwen mingw here.
ack, will try this on Windows
I am getting similar issues on Pi5-Raspian. Rebuild required every time.