CardboardVR-iOS
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isLookingAtCube - How to determine yawlimit and pitch limit
Hello,
We are extending the cube sample to display a structure with 3 components, basically a video player with 2 buttons. They are positioned close to each other but dont overlap. I have implemented islooking at for all three components. But isLookingAtVideo, isLookingAtButton1, isLookingAtButton2 all are returning true at the same time.
Can you guide me as too y this is happening. Also in isLookingAtCube you have set yawLimit & pitchLimit at 0.12. Can you tell me how you arrive at this number.
Everything is set as with Cube.
Thanks for taking time out. Regards, Swapna.
Hi @swaps12, I have a more up to date fork of this project here.
The 0.12
value comes directly from Google's example. I think it is a threshold angle in radians (so if you look at the cube within a [-0.12, +0.12]
angle, it will detect it).