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Incorporating the -notext option into IllusTrip3D.ipynb

Open fr-og opened this issue 2 years ago • 1 comments

Love this implementation greatly! I was wondering if it would be possible to incorporate the -notext option into the IllusTrip3D.ipynb notebook.

fr-og avatar Apr 22 '22 12:04 fr-og

thanks for your appreciation! on my experience, --notext worked somehow [sometimes] with short prompts, but didn't bring any noticeable improvements for longer text strings, which is way more common use case of multi-prompt tools like illustrip. therefore i left that option in the original aphantasia code mostly for historical consistency, not really using it. i plan to extend prompts management though - to the current "industry-standard" syntax with weights, like goodprompt1:1 | goodprompt2:1 | badprompt:-0.5. this would give more flexible control over the result, allowing to cleanup specific pieces from unwanted output [including those "graffiti"] - in my experience, that's more promising approach.

eps696 avatar Apr 22 '22 14:04 eps696

text prompts parsing is finally in place, both for aphantasia [still] and illustrip [motion], local and colabs. --notext option therefore is eliminated everywhere, as it hardly compatible with multiple weighted prompts. considering this issue as closed now.

eps696 avatar Aug 30 '22 21:08 eps696