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Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

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RESOLVES ISSUE #82 Update script templates with Godot 4 syntax and folder hierarchy: - Place script templates in a Node subfolder, which is required for Godot 4 to detect the...

The syntax for placeholders has changed. Also the templates are now expected to be in a subfolder for the target class name. Using "Node" so the templates are offered when...

I use: Godot 4.3 Inkgd-godot4 After installing the plugin, it works correctly in the Ink.Story, Ink.Preview parts. ![Image](https://github.com/user-attachments/assets/453823ab-f4cf-4e13-93e5-e597746e18a9) ![Image](https://github.com/user-attachments/assets/03bbbc49-be76-486a-a45c-d3a765b7c1f6) But there is no option to select a template when creating...

Fix infinite loop that happens when the addon detects resource import, fires compilation, then detects a new import of produced `.json`s and fires compilation again. The fix is to use...

**Describe the bug** _ink_player.tags_for_content_at_path(path) returns Nil. I looked it up and located the function in the ink_story and added 3 print checks there: ``` func tags_at_start_of_flow_container_with_path_string(path_string: String): var path =...

### Discussed in https://github.com/ephread/inkgd/discussions/90 Originally posted by **st5rb0und** January 11, 2025 I'm having some trouble while implementing the Save/Load system for my game in Godot 4.3 because sometimes when loading...