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A strongly typed finite state machine for TypeScript

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I have a situation where I have a lot of FiniteStateMachine instances (one per connected client), but they all have the same transitions defined. To reduce memory consumption, it would...

question

# Bug As referenced in #20, transition functions can be shared across FSM to be more memory efficient since they don't need a reference to their parent FSM. ## Proposed...

I adapted your code to support a second level of states but stripped some other stuff out which I don't need, so this is why I don't just send a...

Hierarchical state machines are a great improvement to FSMs, have you seen them before? Also known as UML statecharts.

on-deck

I have been working on trying to make a child of the FiniteStateMachine class, and I've run into an issue. I'm working on giving each state a list of Behavior...

Bumps [qs](https://github.com/ljharb/qs) from 6.5.2 to 6.11.0. Changelog Sourced from qs's changelog. 6.11.0 [New] [Fix] stringify: revert 0e903c0; add commaRoundTrip option (#442) [readme] fix version badge 6.10.5 [Fix] stringify: with arrayFormat:...

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