eobet
eobet
Unreal kicks off the Nvidia GPU immediately, but I'm only on 5.3 and I don't think it has proper Wayland support (same blurry font rendering as if I switch off...
Thank you for the information! Here is what I got using those parameters instead, first index 0 (oh, and with added verbose too which apparently lists my devices): ``` eobet@surface:~/Downloads$...
Only in mobile mode (started in compability and then switched to mobile to re-trigger crash): ``` eobet@surface:~/Downloads$ ./Godot_v4.3-stable_linux.x86_64 --gpu-index 0 --print-fps flag: godot --print-fps ./shadertest2/project.godot Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org...
Thanks, I guess what makes this even more cryptic is that if I take the quoted parts and paste it into a .gdshader there is no error at all...
On the topic of cryptic/shader errors, trying to figure out what is wrong (using [this](https://forum.godotengine.org/t/cryptic-error-when-converting-visual-shader-plugin-example-from-official-documentation/77180/2?u=eobet) modification) I now get the following also not very helpful error:  Plus, not sure...
Ok, since the fixed syntax actually provides a result I am able to press play to test run my game and _then_ I get an error message that I can...
I must admit I'm confused and hesitant about any sort of code based logic via the Godot State Charts node inspectors, and that includes the Expression Guard. However, I too...
I hope this issue includes re-designing the fact that the alt text pop up currently entirely blocks the media you are trying to add a description for. ;)
I think I see the same with my bluetooth trackball on my laptop... Also Fedora 40 but with Gnome.
Thank you for the tip! I'm new to Linux and I guess I shouldn't just paste any command in the terminal but this felt relatively safe: ``` eobet@surface:~$ /usr/bin/python3 /usr/bin/input-remapper-service...