[pow~] unexpected behaviour
I've encountered an issue using the signal-rate [pow~] object. In my patch, I am calculating [sig~ 2] to the [pow~] of an [adc~] signal. However, when implemented in Unity, this always returns 2, where it should return a range between 0.5 and 2 depending on the signal. The normal [pow] object works as expected.
Replacing [pow~] with [hv.pow] resolved the issue without further changes in the patch. I have attached the two PD patches, osc_wavetable_single.26 using the built-in [pow~] and osc_wavetable_single.30 using [hv.pow].
@danielrothmann I've pushed a hotfix to the current release (r2017.06). You should be good to go.
That's great, thanks!