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Print on win32 causing crash
Seems there is something the way print messages are cleaning up on 32bit (win 10) causing an allocation crash. Running the debugger I got this:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
Debugger breaks on this line:
HvControlPrint.c line 23 :
hv_free(s)
Remove print statements and it runs fine.
Which platform/target are you testing on @thefuntastic ?
Windows 10, x86 (32 bit). Unity 5.4.0
@thefuntastic sorry for the delay I think we might have a fix for that, will keep you posted.
@thefuntastic if you get a chance would be able to test again with the latest dev
release?
Leaving a reminder to myself to check this out