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help: How should I handle the ring display in CircleShape

Open cbbfcd opened this issue 10 months ago • 1 comments

when i set hollow true for the CircleShape, it display like this:

Image

The expectation is that the polyline should not be displayed inside the ring.

cbbfcd avatar Feb 24 '25 09:02 cbbfcd

Of course, I can help with that. As the author of Graphic, I'd be happy to explain what's happening here and how you can achieve the result you're looking for.

It appears you've encountered a common scenario related to how shapes are rendered. Let's dive into why the polyline is visible inside the hollow circle and how to fix it.

Understanding the Rendering Process

In Graphic, each geometry is rendered sequentially onto the canvas. In your case, the polyline is drawn first, and then the hollow circle (which is essentially a ring) is drawn on top of it.

The hollow: true property on a CircleShape creates a path for a ring, but it doesn't automatically "erase" or "clip" what's underneath it. It simply means the interior of the circle shape is not filled, leaving the content below visible. This is the standard behavior in most graphics systems – shapes are layered on top of each other.

To achieve the effect you want, where the line does not appear inside the ring, you need to explicitly define a clipping area.

The Solution: Using Clipping

The most effective way to solve this is to use a custom painter to define a clipping region. By defining the outer circle as a clipping path, you can ensure that the polyline is only drawn outside of this area. However, since you want the line to go up to the ring but not inside it, a more direct approach is to manually clip the canvas.

A simpler and more "Graphic-native" way to handle this without dropping down to a CustomPainter is to rethink the composition. If the goal is to have a point on a line with a ring around it, you are essentially creating a custom point shape.

Given the rendering order, the most straightforward solution is to draw the line in two separate segments, one leading up to the ring and one leading away from it. However, a more elegant solution is to use the clipping capabilities of Flutter's canvas.

Let's construct a solution where we can clip the line. Since Graphic's core is built on Flutter's rendering engine, we can leverage this. The chart doesn't directly expose a clipping mechanism for one shape against another in a declarative way, so we sometimes need to be creative.

A practical approach is to draw the ring with a solid background color that matches the chart's background.

A Simpler Trick: Opaque Ring Background

If your chart's background is a solid color (e.g., white), the easiest trick is to make the hollow circle's "fill" match the background. This creates the illusion of clipping without any complex code.

You can achieve this by using two PointElement layers:

  1. The Line: The original polyline.
  2. The Ring: A point element that draws the ring.
  3. The Fill (The Trick): A point element that draws a filled circle with the same color as the chart background, layered on top of the line but behind the ring.

Here is a code example demonstrating this technique:

import 'package:flutter/material.dart';
import 'package:graphic/graphic.dart';

class RingPointChart extends StatelessWidget {
  const RingPointChart({super.key});

  @override
  Widget build(BuildContext context) {
    // Your data
    final data = [
      {'day': 'Mon', 'value': 10},
      {'day': 'Tue', 'value': 12},
      {'day': 'Wed', 'value': 8},
      {'day': 'Thu', 'value': 15},
      {'day': 'Fri', 'value': 14},
    ];

    return Chart(
      data: data,
      variables: {
        'day': Variable(
          accessor: (Map map) => map['day'] as String,
          scale: OrdinalScale(tickCount: 5),
        ),
        'value': Variable(
          accessor: (Map map) => map['value'] as num,
          scale: LinearScale(min: 0, max: 20),
        ),
      },
      elements: [
        // 1. Draw the polyline
        LineElement(),

        // 2. Draw a solid circle with the background color to "erase" the line behind the point.
        // Make sure your chart's container has a defined color. Let's assume it's white.
        PointElement(
          shape: ShapeAttr(
            value: CircleShape(), // Default is a solid circle
          ),
          color: ColorAttr(
            value: Colors.white, // The background color
          ),
          size: SizeAttr(
            value: 8, // Should be slightly smaller than the hollow circle's outer radius
          ),
        ),

        // 3. Draw the hollow ring on top.
        PointElement(
          shape: ShapeAttr(
            value: CircleShape(hollow: true, strokeWidth: 2),
          ),
          color: ColorAttr(
            value: Colors.blue, // The color of your ring
          ),
          size: SizeAttr(
            value: 10, // The outer size of the ring
          ),
        ),
      ],
      axes: [
        Defaults.horizontalAxis,
        Defaults.verticalAxis,
      ],
      coord: RectCoord(),
    );
  }
}

How the Code Works

  1. LineElement: This draws the complete polyline from point to point.
  2. First PointElement (The "Eraser"):
    • This draws a standard, solid CircleShape.
    • Crucially, its color is set to Colors.white, which I'm assuming is the background color of your chart.
    • Its size is set to be just large enough to cover the area where the line passes through the ring.
  3. Second PointElement (The Ring):
    • This is your original element. It draws the hollow CircleShape.
    • Its size is slightly larger than the "eraser" circle to ensure the ring itself is visible.
    • Its strokeWidth defines the thickness of the ring.

This layering technique is a common and efficient pattern in graphics programming for creating complex shapes without resorting to expensive clipping operations.

I hope this detailed explanation helps you achieve the desired visual effect in your chart. If you have any more questions, feel free to ask!

Happy charting! This solution was generated by an AI. I would appreciate any feedback on whether it effectively solved your problem!

For more detailed information, you can always refer to the official Graphic documentation. Good luck with your project!

entronad avatar Jun 14 '25 07:06 entronad