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Issues with basecore2d GraphicsContext
There are a number of issues with the basecore2d implementation of GraphicsContext:
- [x] a number of path methods draw sub-paths too early, rather than building up the stack of points in the path. Eg. a sequence of
move_to,line_to,arcshould produce one path not two. Fixed by #987. - [ ] it looks like save/restore state doesn't correctly handle restoring the coordinate transform matrix to the previous state. Not entirely sure why this doesn't work - at first glance it should seem to, but it is possible there is shared state somewhere.