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0.13.0 app crash OOM: java.lang.OutOfMemoryError

Open foss- opened this issue 2 months ago • 3 comments

Happened while testing the new release. Phone UI slowed before app closed.

Log (1 year): https://bin.disroot.org/?f5e1ecc06c4d44ab#DdNpURvjoG4HXyUhUVvY6y3v1n8Gr2Ne1RR2fe7kb6tD

During further testing ran into a situation where while playing a track and selecting another track from a different album, that new track was playing audio, but the UI still showed the first track.

foss- avatar Nov 14 '25 14:11 foss-

For the crash, is there a way to reproduce this crash? Where was it occuring?

I will work on the UI issue to find what is not working 👍

enteraname74 avatar Nov 14 '25 15:11 enteraname74

My library is fairly large ~400 GB and is loaded on every app start. For the app to crash again it was sufficient to play two songs (manually starting the second one while the first is still playing).

Log: https://bin.disroot.org/?4d2c5c0f688439dc#EjBNtz6BJD723FezKRVDmC8hriXxmkBidKhuXX3ojJvU

foss- avatar Nov 14 '25 17:11 foss-

Okay I see! I will work on a paging system to avoid loading all the user's library at the start of the app, it should improve the performance of the app and reduce the amount of memory used.

enteraname74 avatar Nov 14 '25 18:11 enteraname74