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Incorrect transformation for physics node when offset and rotation takes place

Open ensisoft opened this issue 3 years ago • 0 comments

Create an entity with a node that has an offset relative to the entity origin. Add a rigid body item to the node.
Place the entity in the scene and apply a rotation to the entity in the scene. The rigid body transformation is wrong.

ensisoft avatar Mar 06 '22 14:03 ensisoft