SteamMonsterGameScript
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Upgrade calculator upgrade (click vs auto turret)
Since most users likely won't have 100 uptime on using the script, should multiply the dps of active clicking upgrades by the projected 'uptime' % of the script. This way, if someone almost never uses the script, it'll dump points into the auto turret.
Just need to figure out a ratio. Maybe on first run prompt the user for what est % of time they'll run it, then save that value in local data? Probably also add an option to change that in settings.
I almost want to say no because of the new strategy, but then again, people who intend to afk (with no client running) probably won't be contributing to that strategy. So I guess as long as it's a toggle it'll probably be good?
IDK, I think disabling auto-turret upgrades as a whole is a bad idea.
First, that wormhole strat will only ever matter if you're in one of the top rooms, which the vast majority of people aren't.
Second, they're pausing for a full hour, There's no way you can sustain wormhole use for that long, especially if people are also using Decrease Cooldowns. Without any decreased cooldowns, you'd personally need 60 wormholes _per wormhole floor_ to make use of the full hour. You'd need even more if Decrease Cooldowns is also being spammed.
By keeping auto-turret clicks enabled, you'll still take down the boss, just at a massively reduced rate. That'll let you get to the next wormhole level faster and then you can just use any remaining wormholes on _THAT_ level.
First, that wormhole strat will only ever matter if you're in one of the top rooms, which the vast majority of people aren't.
I think the vast majority wont even be using the script unless they are in a top room (What are you considering top btw... top 100?) I have people on my friend list that are sub-500 level after an entire day. I'm think it's safe to assume they aren't using a script at all, and hence are irrelevant in script decisions.
Second, they're pausing for a full hour
As idealistic that is. I don't think a boss will live that long. I'd be suprised to see a 10 minute boss. All it takes is a couple people not following the strat. I think the main idea is to make it last as long as possible. Currently most of the games I have been on, 30 seconds is the longest we've got and this is with people using the updated strategy scripts.
By keeping auto-turret clicks enabled
Referring to the actual auto turrets rather than auto clicking script, right? If so, I don't think those should be disabled completely anyway, I think they should be upgraded in line with the other dps (calculated cost vs dps gain, etc).
Random Idea: Have defaults, but have text boxes in the config area at the bottom to let people manually input variables? (Rather than having to edit the code)
I think the vast majority wont even be using the script unless they are in a top room (What are you considering top btw... top 100?)
So this needs some clarification. I'm simply talking about auto-turrets. The only argument against them is that they'll lower the amount of time spent on wormhole bosses
(All other levels will be nuked/autoclicked so auto-turrets help). Unless you're in one of the _TOP TOP_ rooms (~top 5-10? idk) where people will have hundreds of wormholes each, whether you have auto-turrets on won't affect those rounds significantly. On the other hand, non _TOP TOP_ users stand to gain a lot of DPS / cost from the auto-turrets.
Referring to the actual auto turrets rather than auto clicking script, right? If so, I don't think those should be disabled completely anyway, I think they should be upgraded in line with the other dps (calculated cost vs dps gain, etc).
Yes. From what I gather the other scripts have opted to not upgrade auto-turrets at all because of the whole 'don't attack wormhole bosses' thing.
Maybe I'm drastically under valuing auto-turrets, but it doesn't seem like they'd have a terribly bad (e.g. pushing bosses during pause waves) effect on bosses. It's what... damage every 0.8 seconds at a lower value compared to 20x clicks per second?
TOP TOP
Top 5 1M+. top 10 are ~500k+ Top 20 for today were all 100k+, Top 70 were 10k+.
Unless they nerf something tomorrow (today), I think the new "low" (for script users) will be in the 100k range. Most of today's "TOP" games were created relatively recently as people realized how quickly you could level. I did two different games from 0-300k in roughly an 3 hours each.
Maybe I'm drastically under valuing auto-turrets, but it doesn't seem like they'd have a terribly bad effect on bosses. It's what... damage every 0.8 seconds at a lower value compared to 20x clicks per second?
My point is that levelling auto-turrets vastly helps general DPS, and only slightly hinders wormhole boss
rounds. And even this hindrance for wormhole bosses isn't a big deal, as you'll likely hit enough wormhole boss
levels in order to expend all of your consumable wormholes.