SteamMonsterGameScript
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A series of thoughts
Some of these might already be implemented, but just a few thoughts:
God Mode should activate when no healings are up, when gold rain x # is up, and when you are at a low hp threshold.
Boss loot is actually a somewhat useful upgrade. The increased loot means more chances at say raining gold. However, it isn't very useful until they are fairly cheap. Once they are cheap enough though, you can turn that 25% chance of loot to 50%. and possibly eventually 100%. With that, you increase your chances of getting the permanent crit boosters. If you can then get your crit to 100%, you would do a lot of extra damage. Plus, even if it doesn't give you that, it may give the raining gold or other items.
The script should have an option to automatically buy Metal Detector and Decrease Cooldowns.
If slaves still work, could they open in a new tab instead of a window? Another thing to try would be to have four or more different browsers running simultaneously for one account and one browser for another and seeing if there is a significant difference of gold gained when raining gold hits (it would at least check for raining gold effectiveness). If slaves work at all, there should be at least double the gold.
It should be possible to disable boss nuking. (You might not need the boss, but someone else might). Instead prioritizing the time between bosses.
There should be a variables panel where you can change certain variables such as timings. This could include how much time passes per level for the last # of levels (excluding or including boss levels) compared to your current stock of damage items.
There could also be a check where you use throw money at screen at the end. Either where you throw money at the very end (say within 10 minutes left at a random value) or early enough that you can use all of them. Only thing being that it would be under the condition that it is unlikely that your current gold will go over your maximum gold.
A randomize variables button that randomizes variables based on a certain set of rules (such as bosses are every tenth floor) so that each person can have slightly different timings. This could randomize specific variables or all variables that have a reason to be changed. (For example, what floors to farm or only item usage variables).
Max elemental damage, when used, should override any non-natural best element room for target selection. I've used it manually and found that it went to another room while there were still enemies.
Is there any way to disable all particles and animations and popup numbers and only show health bars and boss/treasure monster status? Without opening a bunch of slave windows.
Also, the ability to prioritize the highest or lowest player lanes when you have no 'favored' lanes would be nice.