Ensiform
Ensiform
I think we should have a bitflagged cvar that allows players to toggle certain client side effects in our mod code that doesn't require using `cg_renderToTextureFX 0` to shut off...
Would like to have some additional feature parity by having OpenAL support. Maybe improved from ioquake since it had limitations? VoIP can be excluded for now unless you want it
Can we get support for this in COM_Parse/Com_Compress/Com_ParseComplex in case other file types besides console/cfgs include `[a-z]://` https://github.com/ec-/Quake3e/blob/master/code/qcommon/cmd.c#L540-L545 https://github.com/ec-/Quake3e/blob/master/code/qcommon/cmd.c#L589-L593
Seems like better format to use for readability in text format rather than having to open a browser.
Currently Sys_SteamPath is disabled on Linux because older Steam versions wouldn't let you install natively on Linux but now with SteamPlay it works fine through Proton/integrated Wine magic.
Most of the boost usage can be removed in favor or C++11 / C++14. MSVC 2013 and 2015 should support everything needed. FS obviously needs to stay (IDK about ENABLE_DOWLOAD...
I don't really have a lot of experience with rust programming so my ability is currently limited but I have some ideas for how the ME1 inventory screen could be...
Images that are not power of two do work in rend2. Should we keep this since its not supported in vanilla? You were the one who wanted to leave that...
Does anyone know what is the reason why, when compiling this repository as a shared object, it is in Unix/GNU ELF ABI format rather than SYSV? I'm trying to integrate...
Ibize
Ibize and the Icarus backend with it are NOT very portable still. There seems to be a memory leak as well specifically with the CTokenizer not being cleaned up on...