Enrico Ros
Enrico Ros
Getting there. Now the state is synchronized across the application, and reflected on the top bar. We're almost at the stage of selecting the nets/roles from the top bar. 
I'm thinking of adding an editor for 'purposes', so that you'd be able to have multiple custom purposes, tailor them to your needs, and switch quickly between them. Lmk if...
Hi @Sput, the project has made large progress lately. Have you updated your workflow, and do you have a good system prompt to share? I'm thinking at how to offer...
> * For my purposes, I would prefer to have the AI purpose dropdown to be visible along with the chat window. **1. This is done!** > 2\. I would...
> coming fast and furious Thanks :) Tonight we have pixel perfection (markdown and some tiles update) - wait for something really cool really soon. > maybe I'll be the...
I bumped into the same bug today as I was using the Menu component from a button group:  This issue maybe related to #38324. My solution is to reimplement...
I see the requirement for Dropdown and MenuButton or ClickawayListener, but this is a large behavior change versus the former "onClose" approach. Are we expected to port the code of...
Thanks @michaldudak, I'll port to the new pattern asap and let you know if I have feedback. My app has 4+ controllable menus, and some with complex controls (closeable by...
> [This codesandbox](https://codesandbox.io/s/kind-kate-wy7pqz?file=/Demo.tsx) shows how to implement a controlled menu. To be sure: we don't need a MenuButton, and the Anchor can be set from outside, correct?
Test results: The change in behavior is very deep. ## Issues introduced by the new menu paradigm ### 1. Breaks different triggers to open the menu Deleting the `` component...