Improve edata implementation
The current edata package implementation allows only to read and replace content files. An add and delete would be necessary.
This would require to create the edata dictionary from scratch. At the moment the old one is copied back while the offsets and checksums of single entries get updated.
This is something one of the new contributors should look into. It would allow adding new units, models, etc into the game. At the moment we are just able to replace files in the game packages.
Hello, I'm try to do. but I don't know what fileGroupId mean. Can you tell me? https://github.com/enohka/moddingSuite/blob/7f1274b614fb907d420cb6ee85c18900018589fd/moddingSuite/BL/EdataManager.cs#L155