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A set of Unreal Engine 4 plugins that enable the use of C# (and other CLI languages) in game projects targeting the Windows platform.

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For example this function in **UAnimInstance**: `UFUNCTION(BlueprintCallable, Category="Animation", meta=(InBlendOutTime="0.25")) void Montage_Stop(float InBlendOutTime);` Has a default value specified for the **InBlendOutTime** so the corresponding C# wrapper should have a method like...

enhancement