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Game script source dirs created after Klawr editor plugin starts are not watched for changes
Theoretically these steps would trigger the problem:
- Open a project in UnrealEd with the Klawr editor plugin enabled, the project must not contain a
Scripts
directory. - Create a
Scripts
directory in the project root directory. - Add some C# files to the
Scripts
directory, by creating them outside UnrealEd or inside (while creating a new Klawr Blueprint for example). - The game scripts assembly will not be rebuilt or reloaded by the Klawr editor plugin since the new
Scripts
directory isn't being watched for changes.