limonEngine
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comments-Limon Engine now has SSAO
It turns out there was a bug on that branch that got merged, I fixed it afterwards, check the link for commit: https://github.com/enginmanap/limonEngine/commit/323bb05dce689198936e5006171b8cc69d3624d0
Without SSAO and depth pre-pass I was getting +1000 FPS on my 1070, depth pre-pass lowered to ~850, but SSAO brings it down to ~170.
How much FPS did your final implementation with the post-processing yield?
That is a huge miss on my part. I don't have the number at hand but will benchmark and add as comment. Thanks for the heads up