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comments-Limon Engine now has SSAO

Open enginmanap opened this issue 7 years ago • 3 comments

enginmanap avatar Dec 14 '18 00:12 enginmanap

It turns out there was a bug on that branch that got merged, I fixed it afterwards, check the link for commit: https://github.com/enginmanap/limonEngine/commit/323bb05dce689198936e5006171b8cc69d3624d0

enginmanap avatar Dec 26 '18 02:12 enginmanap

Without SSAO and depth pre-pass I was getting +1000 FPS on my 1070, depth pre-pass lowered to ~850, but SSAO brings it down to ~170.

How much FPS did your final implementation with the post-processing yield?

medakk avatar Feb 20 '23 23:02 medakk

That is a huge miss on my part. I don't have the number at hand but will benchmark and add as comment. Thanks for the heads up

enginmanap avatar Feb 22 '23 14:02 enginmanap