limonEngine
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Editor rendering doesnt use the program setting in render pipeline xml
<Method>
<Name>Render Editor</Name>
<Index>4</Index>
<GraphicsProgram>
<VertexShader>./Engine/Shaders/Model/vertex.glsl</VertexShader>
<GeometryShader></GeometryShader>
<FragmentShader>./Engine/Shaders/Model/fragment.glsl</FragmentShader>
<MaterialRequired>True</MaterialRequired>
</GraphicsProgram>
</Method>
yukarıdaki konfigürasyonu çalıştırdığımda aşağıdaki hatayı alıyorum.
./Data/Shaders/ImGui/vertex.glsl could not be read. Please ensure run directory if you used relative paths.