end360

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AFAIK the reason ipairs is faster than pairs is because ipairs is compiled in luajit but pairs is not. See: http://wiki.luajit.org/NYI https://blog.cloudflare.com/luajit-hacking-getting-next-out-of-the-nyi-list/

It's because it uses runconsolecommand with the player nick without escaping it

It sounds like you have set `Damagelog.Use_MySQL = true` This makes sense because you can see old logs, which if mysql fails to connect it will show the ones in...

Aside from that I see a few possibilities: 1. Something is causing the DamageTable to be nil 2. Something is causing the ShootTables to be nil 3. Something is causing...

One reason i could think of is if the weapons don't inherit "weapon_tttbase"