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A GameCube & Wii decompilation toolkit

Results 47 decomp-toolkit issues
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### Repository URL https://github.com/bluisblu/cttr ### Game Name Crash Tag Team Racing ### Game Version USA (G9RE7D) ### Description When I try to split the game initially, I get the following...

bug

I am extracting assets a rel, and several of the assets reference other assets. Currently, when feeding these assets through a `custom_type`, it zeroes out the address of the referenced...

### Repository URL https://github.com/jon-bassi/hm-mm ### Game Name Harvest Moon: Magical Melody ### Game Version USA v0 ### Description When performing initial analysis by running ninja, SPLIT fails while rebuilding relocations...

bug

### Repository URL _No response_ ### Game Name _No response_ ### Game Version _No response_ ### Description When a linked function doesn't match and you run `ninja diff` to see...

bug

### Repository URL https://github.com/zeldaret/oot-vc ### Game Name N64 Emulator for Wii ### Game Version Any ### Description Stack relocations aren't tracked properly, causing objdiff to report functions as non-matching (even...

bug

### Repository URL https://github.com/projectPiki/pikmin ### Game Name Pikmin 1 ### Game Version GPIE01_01 ### Description Function, data and global object labels don't get properly assigned in the function `ActorInstance::checkEventKeys` in...

bug

Known usecases include Mario Kart Wii and Super Paper Mario. In some circumstances, the memory allocation for static RELs is deterministic, and leads to RELs being placed consistently at the...