decomp-toolkit
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A GameCube & Wii decompilation toolkit
### Repository URL https://github.com/bluisblu/cttr ### Game Name Crash Tag Team Racing ### Game Version USA (G9RE7D) ### Description When I try to split the game initially, I get the following...
I am extracting assets a rel, and several of the assets reference other assets. Currently, when feeding these assets through a `custom_type`, it zeroes out the address of the referenced...
### Repository URL https://github.com/jon-bassi/hm-mm ### Game Name Harvest Moon: Magical Melody ### Game Version USA v0 ### Description When performing initial analysis by running ninja, SPLIT fails while rebuilding relocations...
### Repository URL _No response_ ### Game Name _No response_ ### Game Version _No response_ ### Description When a linked function doesn't match and you run `ninja diff` to see...
### Repository URL https://github.com/zeldaret/oot-vc ### Game Name N64 Emulator for Wii ### Game Version Any ### Description Stack relocations aren't tracked properly, causing objdiff to report functions as non-matching (even...
### Repository URL https://github.com/projectPiki/pikmin ### Game Name Pikmin 1 ### Game Version GPIE01_01 ### Description Function, data and global object labels don't get properly assigned in the function `ActorInstance::checkEventKeys` in...
Known usecases include Mario Kart Wii and Super Paper Mario. In some circumstances, the memory allocation for static RELs is deterministic, and leads to RELs being placed consistently at the...