libunity
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A gonet/2 networking library for Unity
启动报错
[Singleton] An instance of NetCore is needed in the scene, so '(singleton) NetCore (UnityEngine.GameObject)' was created with DontDestroyOnLoad. UnityEngine.Debug:Log(Object) NetProto.Singleton`1:get_Instance() (at Assets/Scripts/NetLib/Singleton.cs:51) Sample.Main:Start() (at Assets/Scripts/NetLib/Sample/Main.cs:18) System.Net.Sockets.SocketException: 使用了与请求的协议不兼容的地址。 at System.Net.Sockets.Socket.Connect (System.Net.EndPoint...
因为之前没有处理过 docker 的缘故,看作者使用的方式是 docker+mac开发方式,要想在本地 mac+docker 跑起来还是很费劲的事情,求@en 指导 1:根据作者的https://github.com/gonet2/doc/blob/master/INSTALL.md安转指南, $curl -s https://raw.githubusercontent.com/gonet2/tools/master/clone_all.sh | sh 这里应该是同步到本地代码吧?理解为 goget 一样的功能可否? 2:Docker启动服务,如果我采用gogland 编译器!本地怎么调试呢? 或者是开发方式不是这样的? 3:各个模块在 gonet2的用途,都是必须安装的么?我如果安装高级版本是否影响框架? StatsD + Graphite + Grafana 2 + Kamon Dashboards...
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