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A Super Nintendo audio unit emulator.

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They play more or less correctly for about half a second, and then just stop

Pretty low-pri, but it'd be nice to document the public API at least. Will wait until I've stabilized it a bit, and finished stuff like #28, #9, etc.

Would be really sick to have step debugging etc in [ProDBG](https://github.com/emoon/ProDBG). Not really necessary for the accuracy of the emu at this point (except perhaps for #14), but cool nonetheless.

Refer to https://github.com/emu-rs/snes-apu/issues/11#issuecomment-149460726 when writing

It's very likely the emu library will contain lots of pre-made components, such as the smp.

Study blargg's emu and see if it can be done without shitloads of fancy macro-tricks. Or maybe those macros actually get quite nice in Rust. We'll see :)