Incorrect animation speed on Heart Attack Mode
Tested on C2C Mode, all 3 characters.
Are you trying to run it above 60FPS?
yes.
That's probably the issue then. https://github.com/emoose/OutRun2006Tweaks/issues/31
Which anim has the wrong speed for you? The character models themselves or is it something with the sprites?
sprites. Including mission prompts and rank display.
note: after testing, only C2C heart attack got affected,this doesn't affect standard and 2sp mode.
New problem: when I disable the framerate lock, the cars flash too fast in mission "Keep passing cars!".
https://github.com/user-attachments/assets/39009c5a-6f8d-4e00-a22f-c25447313db9
Flash speed should be fixed in https://github.com/emoose/OutRun2006Tweaks/commit/e3fe8f5a4832a856c88ee2dab882e49fc38a3213 / https://github.com/emoose/OutRun2006Tweaks/actions/runs/10916033019, let me know if that helps.
E: maybe this could be improved later on though, the flashing works by adding 0.10471975 to that sin_param var every frame, this just forces it to skip adding on above-60 frames, changing it so the amount it adds scales based on FPS instead would probably be smoother.
Feels like this will be a whack-a-mole of patching animations that are tied to FPS lol. First water, now this.
I haven't tested C2C HA mode either. This may requires tons of work...
Flash speed should be fixed in e3fe8f5 / https://github.com/emoose/OutRun2006Tweaks/actions/runs/10916033019, let me know if that helps.
E: maybe this could be improved later on though, the flashing works by adding 0.10471975 to that
sin_paramvar every frame, this just forces it to skip adding on above-60 frames, changing it so the amount it adds scales based on FPS instead would probably be smoother.
tested, and it works on standard mode. But it's a completely mess on C2C HA mode if you don't set a framerate limit to it. (Notice the "Hit the Cars" mission.)
Ah yeah looks like the player car color change is handled in a different spot instead, it really is whack a mole with these >.>
Should be fixed in https://github.com/emoose/OutRun2006Tweaks/commit/276a5cbe1fa7c2248ac1bfe30a057d00cd8ff90c / https://github.com/emoose/OutRun2006Tweaks/actions/runs/10924836990, there's still an issue with UI for C2C HA getting all stretched and wrong speed when at 1000+ FPS though, not sure why that happens there but works fine in other modes.
Ah yeah looks like the player car color change is handled in a different spot instead, it really is whack a mole with these >.>
Should be fixed in 276a5cb / https://github.com/emoose/OutRun2006Tweaks/actions/runs/10924836990, there's still an issue with UI for C2C HA getting all stretched and wrong speed when at 1000+ FPS though, not sure why that happens there but works fine in other modes.
yea just tried and it works, but all of the rest excl. stage total rank are messed up... weird...
OR mode "PASS!!", "STAGECLEAR" messages are moving too fast when set fps to unlimited.
All of the animation problems have been solved now after some testing. This issue may be opened if new animation-related problems are present.