MBINCompiler
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Now maintained by monkeyman192: https://github.com/monkeyman192/MBINCompiler
I've done this with a custom MBINCompilerTestTemplate and MBINCompilerTestTemplate.MBIN file (which is included in the repo as it's custom and not any part of the game), but there should be...
So far what I've noticed: - Magic set to 0xDDDDDDDD instead of 0xCCCCCCCC - Data at 0x8-0x10 set to 0xFFFF... (normally 00, but some files have data here which looks...
Just trying to compile some mbin files on a path and storing the result next to the mbin. for example. "src/UI/ACTION_SLOT.MBIN" and "src/UI/ACTION_SLOT.EXML". I get the "Unsupported file extension error."
Right now enums inside templates are defined using ints and xxxValues() methods which give each enum value as a string, this works but it's pretty hacky and was mostly only...