Arise-SDK
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2022/03/29 update breaks Arise-SDK
Some reason this update has changed the EXE massively (even though it was only supposed to add some Scarlet Nexus items to the game...), almost every function has been mangled & had the body split up from the prologue section, with sometimes thousands of bytes between them...
Haven't really seen anything like that before, maybe a compiler option was changed, or the game was built incrementally instead of a clean-build, something like that.
Anyway this has had the unfortunate effect of breaking all the signatures that Arise-SDK scans for it in the game... will mean that I'll probably have to go through this new update & find all the functions we patch manually, not an easy fix sadly, I'll try looking into it over the week, & hopefully should have a fixed build by the weekend or so.
(of course knowing my luck I'll update Arise-SDK with new signatures for this EXE, and then the next update will probably go back to how the EXE was before... maybe will look into some way to keep the old sigs there too)
Hi emoose. First of all, thank you for your work. Is there any chance you can release a 'lite' version with only the NPC distance fix? I can live without all the other features, but playing with the default NPC distance is unbearable. Thanks
Uploaded v29 to https://www.nexusmods.com/talesofarise/mods/5?tab=files, hopefully should let all the Arise-SDK fixes work on the new update.
Still need to update the SDK headers for this new patch though, they've probably updated a bunch of stuff since way back when I dumped that, will look into it soon.
patch
Any chance you could take a look at what happens with r.TemporalAA.Upsampling with the newest version? Doesn't seem to work at all on either game-specific or ue4 forced taa (no performance loss/image change on my end). Would be cool having it work for low spec hardware instead of the bilinear filtering or whatever when r.ScreenPercentage is < 100.