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Is egui planning to include the support of Android and IOS?

Open gitlarky opened this issue 3 years ago • 11 comments

Making it a real Rust version of Flutter? Is this the interests of this project? If that is the plan, when can we expect the first relase of supporting Android and IOS coming out? Thanks.

gitlarky avatar Sep 21 '22 01:09 gitlarky

@gitlarky take a look at https://github.com/rust-windowing/android-ndk-rs. if you combine egui + wgpu + winit + android-ndk-rs the demo_lib runs on android.

trivigy avatar Oct 04 '22 18:10 trivigy

I have created a working example https://github.com/inferrna/hello_world_android_egui which can be used as a boilerplate.

inferrna avatar Nov 26 '22 16:11 inferrna

@inferrna I got your code working but it looks like it relies on egui_wgpu_backend instead of egui-wgpu and afaict there are quite a few changes between those two.

Would be great if we could get android working in eframe.

jb55 avatar Nov 30 '22 20:11 jb55

wgpu doesn't seem to work on my intel hd graphics on my laptop, so I'm using eframe + glow for web+desktop and egui_wgpu_backend for android. really messy but works for now I guess.

jb55 avatar Nov 30 '22 20:11 jb55

@inferrna I wrapped up your code into https://github.com/jb55/egui-android, works ok for now until this stuff is properly upstreamed.

jb55 avatar Dec 01 '22 17:12 jb55

i'm not an expert but checkout cargo-mobile2

steelx avatar Apr 02 '24 15:04 steelx