Is egui planning to include the support of Android and IOS?
Making it a real Rust version of Flutter? Is this the interests of this project? If that is the plan, when can we expect the first relase of supporting Android and IOS coming out? Thanks.
@gitlarky take a look at https://github.com/rust-windowing/android-ndk-rs. if you combine egui + wgpu + winit + android-ndk-rs the demo_lib runs on android.
I have created a working example https://github.com/inferrna/hello_world_android_egui which can be used as a boilerplate.
@inferrna I got your code working but it looks like it relies on egui_wgpu_backend instead of egui-wgpu and afaict there are quite a few changes between those two.
Would be great if we could get android working in eframe.
wgpu doesn't seem to work on my intel hd graphics on my laptop, so I'm using eframe + glow for web+desktop and egui_wgpu_backend for android. really messy but works for now I guess.
@inferrna I wrapped up your code into https://github.com/jb55/egui-android, works ok for now until this stuff is properly upstreamed.
i'm not an expert but checkout cargo-mobile2