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BVH file import

Open jhlee0918 opened this issue 3 years ago • 9 comments

I imported the motion-captured file I shot myself, It is distorted and played as shown in the picture below. I want to know if there are any mistakes I made.

The bvh file that I have can be played directly in OpenGL without special editing. image

When played in Unity, it plays as follows. image

jhlee0918 avatar Jan 14 '21 14:01 jhlee0918

This issue can occur when the model the BVH is applied to does not have identical bone rotations in its rest pose as when the file was recorded as. I haven't found a good solution yet.

emilianavt avatar Jan 14 '21 16:01 emilianavt

Thank you for answering. I use new avatar that fits perfectly in my bvh file, can it give good results?

jhlee0918 avatar Jan 15 '21 01:01 jhlee0918

I think it should work.

emilianavt avatar Jan 15 '21 01:01 emilianavt

Hello!I have encountered the same problem. Have you resolved it?

LazyLanGouDog avatar Apr 27 '23 08:04 LazyLanGouDog

@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.

jhlee0918 avatar Apr 27 '23 08:04 jhlee0918

Thank you for your reply!

LazyLanGouDog avatar Apr 27 '23 09:04 LazyLanGouDog

Sorry to bother you, I am a novice. I have another question. In addition to correcting the coordinate system, do I need to ensure that the BVH file and the character model's rest pose are consistent?

LazyLanGouDog avatar Apr 27 '23 12:04 LazyLanGouDog

@LazyLanGouDog It's been a few years, so I don't remember exactly, but I solved it by correcting the coordinate system. GL.

Thank you very much. Following your prompt, I have now successfully resolved the issue!Thanks you!

LazyLanGouDog avatar May 01 '23 09:05 LazyLanGouDog

@LazyLanGouDog Sorry for late reply. I'm glad you solved it. I wish you a nice day.

jhlee0918 avatar May 01 '23 10:05 jhlee0918