Emi

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Apologies for not taking a look into this yet. From a cursory glance, this definitely looks like it should work today and appears to be a bug in Vecty.

#204 is about supporting interoperability with JS libraries in a form that is even better than how React does it, AFAIK, or having better documentation for how to do so...

The problem here is that FontAwesome applies its own modifications to the DOM structure and violates work that Vecty has done and expects in subsequent renders. In specific, when your...

I updated the issue title to reflect that we should make this much more obvious when this occurs. Let me know if the above helps or not! :)

Looks correct at first glance. Is the element getting created in the DOM with the right attributes etc? i.e. have you looked at the Chrome inspector?

> This behaviour is only really meant as a stop-gap to make SVGs at least possible to work with, until we can generate an SVG package: #54 I actually don't...

Consider the generated `elem.Anchor` code: ```go func Anchor(markup ...vecty.MarkupOrChild) *vecty.HTML { return vecty.Tag("a", markup...) } ``` If we needed to specify the `vecty.Namespace` there, too, we'd end up with TONS...

I can't speak for others using Vecty obviously, but if you're looking for an 'official' response here: Sure, of course you can use Vecty for 2d/3d canvas applications in just...

> The other thing i want to try is using vecty to drive a desktop app that uses a few native components and a glfw window etc. I know shurcool...

Will indeed add a comparison page once we have the new website up.