Emi
Emi
The warning about it not being ready for widespread use yet seems to be mostly about the fact that the API may change, which is OK for us (we can...
1. Where did you add the SwapInterval(1) call? Did you make any other modifications? 2. Does the same happen if you make the same modification to gl41core-cube ?
@hydroflame I haven't read everything here -- but you may be looking for relative equality, e.g. https://github.com/azul3d/lmath/blob/master/math.go#L12-L22 (http://realtimecollisiondetection.net/blog/?p=89)
@rucuriousyet are you getting > 60 FPS ? in my experience, vsync is usually disabled (or broken) by the driver and the higher framerate can cause choppiness & input lag...
Ah, gotcha. In that case I'm not really sure what the cause would be. Sorry I couldn't help!
(I haven't used this code in a very long time, so I'm fine with whatever and my response may be slightly off-topic due to a lack of context now) Given...
Thanks for filing this! I can't say for sure right now if this will make sense or not. The reason being: search. I really need to figure out how to...
@joshuabezaleel Cool, that'd be really great! The syntax of tree-sitter queries is documented here: https://tree-sitter.github.io/tree-sitter/using-parsers#query-syntax It's very helpful to run a simple query like `(source_file) @file`, and then print `captures["file"]`...
Oh, also, it's useful to search the grammar.json file for the language too. In this case, Go, and we'd want to look at querying [this node](https://github.com/tree-sitter/tree-sitter-go/blob/372d3241b099e189406475a9445cbb29dac2e054/src/grammar.json#L76-L79)
@DaivikDave awesome! I wrote down your name in the issue just now :) let me know if I can help at all in the Discord