Elliot Mawby

Results 224 comments of Elliot Mawby

@kmrinmoy07 It looks like there are similar issues reported on other frameworks. Could you try this workaround from the firebase version of this issue? https://github.com/firebase/firebase-ios-sdk/issues/11471#issuecomment-1621884706

@bertidesign How do you import OneSignal in your main App target? Also what are your runpath search paths? Do you have the following there `@executable_path/../../Frameworks`

@shaiArn This looks like a wonky interaction between Unity(or Flutter), Cocoapods, and the fact that your app has a Notification Service Extension. I doubt this is something that can be...

@StrozhDima I don't know if that is possible to do on iOS unfortunately

Thank you for reporting we will investigate

@shefich Thank you for reporting have you only seen this on issue the Samsung J1? Based on the stack trace it could be an issue with memory on that particular...

@roointan Do you have an example project with the issue that we can use to try to reproduce? We have not been able to reproduce this issue when using Cocoapods...

@roointan Totally understandable I know that getting a sample project is not a small ask. Out of curiosity have you tried reproducing the issue on a brand new Unity project?...

@tonyjimena I am not able to reproduce that issue. Were you able to get around it? Are you sure the app id was defined in the config properly?

closing for inactivity. If this is still an issue please tag and I can reopen