lsp-ui
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UI integrations for lsp-mode
## Description and expectations The variable `lsp-ui-doc-delay` controls how long you need to idle before the lsp-ui-doc popup shows up. However, it also seems to affect how long it takes...
Seems to be regressed by #711, see https://github.com/emacs-lsp/lsp-ui/pull/711#issuecomment-1207260887 > This PR seems to break the auto dismiss of the doc frame after it has been focused in (for scrolling and...
Fix #726 I've reverted part of #711 and done other fixes to get it working again with both `lsp-ui-doc-show` and `lsp-ui-doc-glance` sharing a similar implementation. @Lenbok
Previously, calling `lsp-ui-doc-hide-frame` would not hide the frame when the user focus was inside the frame. Now in your use-package you can have something like: ``` :bind (:map lsp-ui-doc-frame-mode-map ("q"...
I've configured the lsp-ui-peek-fontify to "on-demand", but it doesn't work as shown in the picture below. "always" works but is slow on files with several entries. Are there any other...
When I increase the font size with `C-x C-+`, the sideline will sometimes overflow the line onto the next one: ![screenshot_3](https://user-images.githubusercontent.com/20525370/46262016-ac383400-c4fb-11e8-9cff-addf1597fcce.png) Very annoying, because when moving over such lines while...
It would be nice to have a boolean variable to enable showing all errors. It would be something like virtual text in neovim. Something like this: ![Screenshot from 2022-07-11 22-55-49](https://user-images.githubusercontent.com/24712554/178356662-bddefa1b-c258-4796-b743-883f9d3fbc1e.png)
I'm using MS's python-language-server implementation. This reports back a) all the imports as Modules, and b) within each function, a `(Function)` item that actually represents the function, and all the...
If the displayed text (like the doc comment for the cortex_m_rt crate) is longer than the box used by lsp-ui-doc, it is impossible to read most of it. You can...
setting track-mouse to 't' triggers the generation of spurious " " events when the mouse moves anywhere with the tab-bar. since the event is unbound, it triggers an annoying bell...