Eugene Molotov
Eugene Molotov
That would be good
> Other games that are based on the same engine have reported that they compiled new server-side executables that increase the client buffer from 64 to 128 on the server-side...
> one client side (CL_MAX_RELIABLE_COMMANDS) Don't know anything about it. https://github.com/id-Software/Quake-III-Arena/search?q=CL_MAX_RELIABLE_COMMANDS&unscoped_q=CL_MAX_RELIABLE_COMMANDS
> I put your buffer CL_MAX_RELIABLE_COMMANDS with large value in test run on starfish for couple of weeks. Will see if it does anything. How are going to increase `MAX_RELIABLE_COMMANDS`?...
> would be good point to start, simply by changing CL_MAX_RELIABLE_COMMANDS and compiling it, No. You modify structures in minqlx, that MUST match structures in compiled qlds. So you need...
@li-nt does your server has private slots?
> I have been making some sort of mods on Quake Live using minqlx. harosh! > I wonder how the developers of minqlx found out the function patterns on qlds...
> could you also teach me how to find function addresses? There is no universal method for that. I will write some of them (when I have time). 1. Detecting...
> why the hooking done by this way can't work It is a bug in minqlx, it may not correctly hook сertain functions. The problem is when function starts like...
> It seems to me, than minqlx does not correctly handle "jz" instruction Ignore this. I was wrong. You can try to make following changes: ```diff diff --git a/simple_hook.c b/simple_hook.c...