elvisish

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I honestly didn't know there was so much to this, it's been a real education! (At least I know I wasn't looking for XOR!)

I'm still having this trouble on 0.8.10, the one-way is blocking on the left and right of the tiles as well as the top. This does not happen with GodotPhysics.

Here is using GodotPhysics and one-way: https://github.com/user-attachments/assets/f147ea6c-4318-46d3-a567-b3cd7bc4caac Here is Rapier2D: https://github.com/user-attachments/assets/9af68c1c-b39f-49fa-b830-6c9d70a98c04 And Rapier2D with a single collider built using TilemapCollisionGenerator: https://github.com/user-attachments/assets/162f4ee2-551f-4f39-8398-19a1f46e071a

> No, I was wrong, that is actually for rigidbodies, for characterbodies, its in: > > `src/spaces/rapier_space_body_helper.rs` > > In: > > `should_skip_collision_one_dir` > > My next guess is its...

> The seems to be present in 3.6 as well. Deactivating the sorting on a y-sort node made the interpolation work. Was this fixed? I'm finishing up with 3.3 and...

> Currently, you _can_ change the acceleration, but the acceleration and deceleration will always be the same. If I understand correctly, you want the acceleration and deceleration of the controller...

> Okay, good luck and don't hesitate to ask for help if you get stuck! I implemented variable jump height in a similar way (by changing gravity depending on whether...

This could also be useful for ProgressBar slider values, and I agree an editor-setting would probably be the most convenient way of displaying this.