Albedo
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World lighting (especially dark areas) is significantly different with Albedo 0.1.1 and AMD graphics
I'll also chalk this up to AMD doing a stupid somewhere.
Here, have some comparison shots: http://imgur.com/a/4Of9u
And the log: https://paste.ee/p/cSxZE Of note in the log: some InstantiationException related to onRenderLiving on line 158, and everyone's favorite and SUPER DESCRIPTIVE :roll_eyes: ########GL ERROR######## on 261. That little error box tends to spam the log a little bit, oddly enough it only printed once this time
(Don't tell anyone but I kind of like it)
Seem to be getting a similar error on NVidia. Dark areas are completely black. Monsters are visible though, as if lit by the sky.
This is because Albedo has to attempt to replicate Minecraft's entire lighting engine in a shader. It doesn't do it perfectly because Minecraft's lighting system is a pretty unintuitive beast.