grass-bending
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Doesn't receive shadows or ambient light
As seen in this image, the grass does not receive real-time shadows.
I'm assuming this could be added in an additional pass? I'm not great with shaders so I'm hesitant to try and implement this myself, but it should be feasible unless there's a technical reason I haven't accounted for.
Take a look at the DefaultResourcesExtra\TerrainShaders\Details\WavingGrassBillboard.shader
built-in shader. It uses a surface pass to support the lighting and shadows. I didn't need those for the project I've been making this solution for, so didn't bother with it.
Hey Elringus, I'm having trouble with combining them. Do you think you'll be able to help out?
Hey Elringus, I'm having trouble with combining them. Do you think you'll be able to help out?
Hey, Unfortunately I don't have time to work on this at the moment, but will appreciate pull requests.