ouzel icon indicating copy to clipboard operation
ouzel copied to clipboard

kda direct buffer support

Open TheMaverickProgrammer opened this issue 4 years ago • 4 comments

Does this engine have or plan to have KDA Direct buffer support like SDL2 has? KDA support would allow our games to be ported to embedded systems that lack window system support (like X window system support in ubuntu)

TheMaverickProgrammer avatar Sep 20 '20 00:09 TheMaverickProgrammer

Can you please provide more information? Maybe the source code of the SDL implementation? It shouldn't be a problem to implement a different target for OpenGL ES.

elnormous avatar Sep 21 '20 22:09 elnormous

It may be KMS instead of KDA, but the idea is that there is a direct buffer instead of a window context created by the OS window system. Here's an example done with SFML:

https://github.com/mickelson/sfml-pi

The readme details some of the setups steps required. If there's direct buffer support, it could be ported to pi and other embedded hardware like the jz4770 (rg350 handheld) and more

TheMaverickProgrammer avatar Sep 22 '20 03:09 TheMaverickProgrammer

Ouzel engine already supports Raspberry Pi. It is even mentioned in the Readme.

elnormous avatar Sep 22 '20 03:09 elnormous

So it has direct buffer support? You seemed unsure at first. I just want to be sure.

On Mon, Sep 21, 2020, 10:23 PM Elviss Strazdins [email protected] wrote:

Ouzel engine already supports Raspberry Pi. It is even mentioned in the Readme.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/elnormous/ouzel/issues/48#issuecomment-696488563, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAAWMPOY5754IS5JCDLIEVLSHAKCNANCNFSM4RTKNJ2A .

TheMaverickProgrammer avatar Sep 22 '20 03:09 TheMaverickProgrammer