ouzel
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[Engine init] Exclusive full screen exception
if I set exclusive full screen setting to true in the Settings.ini file and start a new instance of the engine in Windows, the engine crashes in Window->init, as the window is initialized before the renderer.
I noticed the problem happens here: File: NativeWindowWin.cpp Method: switchFullscreen
Inside: if (exclusiveFullscreen) { //uninitialized D3D renderer is called // from the NativeWindowWin. }
Am I doing anything wrong or is there a fix?
Thanks in advance
No, you are doing everything right. Exclusive fullscreen is not yet fully supported, I am working on it. Thank you!