RealisticWaterSceneNode
RealisticWaterSceneNode copied to clipboard
Realistic water scene node for Irrlicht
RealisticWaterSceneNode
Water scene node with reflections and refractions for Irrlicht
Usage
To create the water scene node, use the following code
const f32 width = 512.0f;
const f32 height = 512.0f;
std::string resourcePath;
#ifdef __APPLE__
NSString* path = [[NSBundle mainBundle]resourcePath];
resourcePath = [path cStringUsingEncoding:NSASCIIStringEncoding];
#endif
RealisticWaterSceneNode* water = new RealisticWaterSceneNode(SceneManager, width, height, resourcePath);
SceneManager->getRootSceneNode()->addChild(water);