Guillaume Desquesnes

Results 14 comments of Guillaume Desquesnes

> Could someone shed some light on https://github.com/elnabo/haxe_in_haxe? Is it a coincidence that the creation of this repo somehow matches the creation of this issue? I started to try and...

I tried to compile with hxnodejs but I get weird error `Class has no field stderr` so I must have misconfigured something. But as I try to be as similar...

If I remember correctly, the `::` operator is used to manipulate list the same way as ocaml In the context of a switch it is used to separate the elements...

I'm not sure if useful, but it would grant the ability to compile client side in a browser.

If I remember properly in Age Of Mythology, some units (heroes) can be created only once or cannot exist more than once in your army. So maybe a property is...

A hierarchical solution seems to be a good idea. However, I wonder how the gameai paper handle an heterogeneous crowd with different speeds.

I don't think peer to peer mod sharing (included in openage) would be a good idea. Due to the small population of players and the fact that you need the...

I think there are all available here for the base game. http://userpatch.aiscripters.net/unit.ids.html

Regarding the EAX not installed, I found that one solution is to run manually the commands and reg rules defined in the installscript.vdf I also found this key: `HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Ubisoft\\Beyond Good...

Maybe just have something like ```haxe class TextAreaDefaultReadOnlyBehaviour extends Behaviour { public override function set(value:Variant) { var textArea:TextArea = cast _component; textArea._readOnly = value; } public override function get():Variant {...