Edward Lockhart

Results 2 comments of Edward Lockhart

Hey - I've just come across this issue in working on OpenSpiel (https://github.com/deepmind/open_spiel) The workaround I'm going with for now is that when created, the C++ trampoline class owns the...

I'm not completely clear what's needed here. If you want a structured view of the state from the point-of-view of a player, then we have the interfaces for that, but...