Alexander Wenzel

Results 28 comments of Alexander Wenzel

I rebased the branch and rewrote the socked handling using asyncio. Now it can handle the echo requests from battle.net server and as a nice side effect is much faster...

Now friends presence works correctly when multiple "game_accounts" are returned (which - from my understanding - means the friend is logged in multiple times [on multiple devices]). It aggregates them...

Thanks @bartok765 for your review. I will look into your comments now.

Hey @bartok765 I addressed most of your comments, can you please review again?

@bartok765 I started digging into the old implementation of friends list and worked on it a couple of weeks (months?) ago, but did not have the time to continue lately....

@yoshimo Thankfully, the reverse engineering of the protocol has been done by other folks. I think a alot has been done over at [HearthSim](https://github.com/HearthSim/), that is also where the protobuf...

@bartok765 I will create a PR now after I pushed my last WIP changes. I will add what's working and what's not and what needs to be fixed / worked...

> This is potentially fixed with [891c10d](https://github.com/nextcloud/server/commit/891c10d09da333e6af172bacd0c28540fd7a7032) @waja could you try to patch your server with this patch and confirm? I just tried this patch on our installation, but unfortunately...

The online version tries to connect to https://blobbyvolley.de:12345/socket.io/ and it looks like the Letsencrypt Certificate there expired on 2024-03-18: ![image](https://github.com/danielknobe/blobbyvolley2/assets/1144202/dd2609d3-126f-4ce2-87e2-0463ba5f95e8) The Letsencrypt Certificate on https://blobbyvolley.de seems to be renewed correctly,...

I can confirm huge speed issues with munee 1.6.0. The good thing: images are not effected (yay!). The not so good thing: javascripts are minorly effected (just a bit slower...