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Various small issues

Open 8sm32K4D1K5f3E opened this issue 3 years ago • 1 comments

Just posting these so they're known, didn't see them in any of the open or closed issues.

Invisible stop sign, has collision and you can see the shadow of it (Look at the outline on the wall there) but no actual visible model. stopsign

There's various inconsistencies between the large (overview) map and the small (individual sides of the map) maps. Example below. Inconsistentmap

This save icon gets placed at the wrong location on the map. wrongmap

8sm32K4D1K5f3E avatar Sep 09 '22 23:09 8sm32K4D1K5f3E

Hi there,

Thanks for your notes.

  1. Invisible stop sign

That's interesting, as another person found an invisible phone booth. We have someone working on a level editor for us. Once that's in a working state, I will look into adding the stop sign back. Thanks for catching that.

  1. South Vale vs. South Vale West maps

These differences were intentionally made for all versions of the game. The zoomed out, "overview" map of South Vale has less details in it vs. the zoomed in South Vale West map.

  1. Slightly misplaced icons on maps

We're at the mercy of ~~how~~ where the game programmed to position these icons on the maps. The misplaced save icon at Jack's Inn can be seen on all versions. There are several other instances of slightly misplaced icons on other maps, similar to this. Although I suppose for this particular instance, maybe the devs didn't want to cover up the words "Jack's Inn" on the map? No clue...

Polymega avatar Sep 10 '22 05:09 Polymega

  1. Invisible stop sign

I'm now in the process of using the level editor to make adjustments. This one is a bit weird. On PS2, there is no stop sign and there is no collision here, however the shadow of the sign's face plate can still be seen like on the PC version:

image

Here's where things get tricky:

If I add the geometry for the stop sign in

  • It will not cast a shadow. This is because we don't have the tools to readily edit shadow (.kg2) files. I think it would look really weird to have it there but not cast a shadow.

If I instead remove the collision for the stop sign

  • It will look/behave just like the PS2 version then. Meaning, that shadow of the sign's face plate can still be seen at specific angles. While we don't have the means to adjust shadow files (.kg2), we do have the means to adjust collision files (.cld).

I think the latter approach would be better for this situation.

Polymega avatar Sep 21 '23 15:09 Polymega

Team member @bigmanjapan is not concerned with such limitations and has provided us with a fix to both remove that unneeded collision and remove the shadow casted on the sign's face plate. So this will be completely resolved in our next update.

Thanks, BMJ!

Polymega avatar Sep 30 '23 18:09 Polymega