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A low-overhead mesh-processing plug-in API for cross-software procedural effects

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Hi, I wanted to test Blender OpenMfx Houdini as part of https://itch.io/jam/houdini-game-jam-2022. When I tried installing into Blender 3.2, it failed. I'm lost. Can you investigate? 💯 OpenMfx is so...

We should extend the API to support effects that can take a variable number of inputs, like Houdini's Merge SOP, or to allow effects that take a collection as input...

This started as a follow up of [#27 of the Blender Host](https://github.com/eliemichel/OpenMeshEffectForBlender/issues/27), from which a lot of relevant insights and ideas emerged. Already integrated: - [x] **(2B)** Add a `kOfxMeshPropNoEdge`...

discussion

Follow-up on question from #6 on how to safely do attribute forwarding. > @eliemichel It is possible already to point the output at the same buffer as the input, for...

For practical purposes, we had to add the `OfxSetBundleDirectory` entry point that is not part of the original OpenFX standard. This has been addressed upstream lately and the standard `OfxSetHost`...

Hi. Is openmfx defined with functions, in games and such we prefer error codes. Is it valid to remove the exception code?

- https://github.com/eliemichel/OpenMfx/blob/e0807499328e78f4c8cad56689c554cb4776e5e9/doc/Reference/ofxMeshEffectActions.rst - this page should mention `kOfxMeshEffectActionDescribeInContext` in the "Actions specific to Mesh Effects" section - currently it only mentions in docs for `kOfxActionDescribe` that "kOfxImageEffectActionDescribeInContext will be called...

I've been playing around with the Host C++ SDK regarding the RFC to run plugins in a separate process and noticed that range-based `for` wasn't supported on `OfxPropertySetStruct`, `OfxAttributeSetStruct`, etc....